In Mandarin, Wang means “king”. In English, it’s slang for “Johnson”. On the table he lives up to both reputations. Who’s ready for some Mowang?
Mowang is an aggressive troop that emphasizes endurance over firepower. Mimetism reduces the chance of successfully being hit, ARM 5 and BTS 6 reduce the chances of successful hits inflicting damage, and No Wound Incapacitation increases the amount of damage it can sustain before becoming dead. When the enemy sees Mowang across the table they are sure to develop a headache.
Mowang excels in short to medium range engagements, although it must take the direct route to battle as it has no special tricks to enter from behind. In terms of movement, four inches might not be enough for Mowang to satisfy everyone with a single move, but it can get the job done. A move-move activation will extend this to eight inches, which most people will agree is at least enough. Whilst Mowang effortlessly parts exposed flesh with it’s oversized Red Fury, it struggles against targets that have protection. That said, against harder targets, Mowang is capable of shooting glue with an effective range of 32 inches, although at Burst 1 this Akrylat-Kanone attack is unreliable and is generally best paired with the sign of the cross. Accordingly, Mowang is most effective when thrust into the enemy’s weakest areas, rather than its strongest. These characteristics make Mowang a good choice for the reserve trooper during deployment, preventing counter-deployment by enemy fireteams that it will struggle to overcome directly. This is easier in generic Yu Jing lists where the lack of attractive link team options means players are free to whip Mowang out and slap it down on the table at the most advantageous position without being especially constrained by the rest of your deployment. In Invincible Army, where Mowang is likely to duo with a Wildcard trooper, the solo Rui Shi is likely the better reserve choice as the buddy model narrows down it’s position to within 8 inches, which a seasoned opponent will recognize.
Unlike a lot of the similarly heavy offerings, Mowang doesn’t prefer Limited Insertion. This is because it is still easy to get a high order count with Mowang, thanks to the NCO skill and synergy with the Daoying Lieutenant. The Daoying Lieutenant generates 2 Lieutenant special orders and the Mowang can spend them to activate itself, in addition to the potentially 10 other orders in the same order pool.
In Invincible Army, the Daoying synergy can help the list to reach a competitive order count, and in Generic Yu Jing, insane effective order counts are possible. Accordingly, Invincible Army lists built around Mowang should make the most out of fireteams, or else it is not worth the opportunity cost of better order counts and other useful tools like smoke. In general, it’s hard to fit Mowang inside an Invincible Army list alongside the flagship Zuyong Invincible core fireteam. This generally means a core of Zhanshis, with punch provided by the hyper-optimised Haidao (MSV2) with MULTI Sniper Rifle.
Given the shortage of affordable midfield specialists in Invincible Army, it is advantageous for Mowang to carry a specialist in its slipstream using Fireteam Duo as it forces it’s way across the battlefield.
The two standout choices to partner with the Mowang are the Haidao (Killer Hacker or Engineer) and Lei Gong. Personally, I’m most likely to go with the Haidao KHD because it’s the cheapest and provides a solution to entrenched hackers who are a hard counter to Mowang’s progress. The Boarding Shotgun provides a bit more certainty at extreme close range than the Mowang’s Heavy Pistol, giving it a slightly better option for taking on harder to hit enemies head on. There is also the option of Cybermask, but in all honestly I’ve nearly never seen it matter, although to be fair most of the Cybermask capable troops I have used or encountered already had a marker state by default. The Haidao bucks the trend by being a little tougher and also having no other states. At only two points more the Haidao engineer is viable, and carries D-charges, increasing the number of classified objectives it can do. He loses the ability to protect Mowang from hackers and carries a Combi rifle rather than a Boarding shotgun though, which reduces close quarters punch but picks up the option of suppressing. With few options to keep itself safe in the reactive turn and an operational profile that calls for advancing across the table, the Mowang should aim to finish its turn in the Suppression Fire state and it can’t hurt to have a friend covering him. Mowang can be quite difficult to dislodge from a tight spot when set up like this. Lei Gong costs a little more, and as hard as it is to part with his Shock Marksman Rifle, I’d be more likely to take the SMG version because he is a specialist. The SMG and nanopulser direct template weapon are both great short range weapons to complement the medium ranged Red Fury of the Mowang and help the pair conquer the midfield. Lei Gong’s MSV1 allows him to more easily engage targets that Mowang might struggle to hit, and his Albedo allows him to punish targets that would bypass Mowang’s mimetism. Being fast and non-hackable is also a massive bonus to Lei Gong that allows him to seek and destroy embedded hackers that would otherwise impede Mowang.
On to the model. I really like how Mowang looks now that I have painted it. Mowang is certainly very large. I primed the whole thing with Citadel Chaos Black Spray and it took a lot of time to undercoat every nook and cranny. The studio paint scheme diverges greatly from expectation by applying a camouflage pattern to most armour panels. This was challenging at my skill level. I didn’t have a suitably military green, so I mixed one on a wet pallet from GW Goblin Green and Castellan Green, getting it right after my third attempt. This was painted over the entire panel The beige blots were done with Vallejo WW2 German Camouflage Beige, a wonderful color with a very specific name. The brown blots were done with a mix of GW Rhinox Hide and Khemri Brown, but I am sure there must be a better choice out there that doesn’t need mixing. Camouflage often looks strange on miniatures, because its purpose is to obfuscate detail and silhouettes which is kinda the opposite of what you are going for when painting a centerpiece model like Mowang. I was able to get around this by heavily blacklining recesses and joins in the armour panels using black, and exaggerating the edge highlights using Vallejo Deck Tan, which is another wonderful colour. The metal looking bits were basecoated in GW shadow grey, then layered with mixes containing incrementally more Fortress grey, then finally pure Ceramite White. The few orange panels were done using the orange that I always use.
Onto the name. Mowang is made up of two characters, Mo (魔) which means demon or devil , and Wang (王) which means king. Put them together and you get demon king.
You might have noticed the character for Wang looks very similar to the character Yu in Yu Jing (玉), which means Jade. Interesting that the pictogram meaning Jade is an adorned king. Both the Characters Mo and Wang are present in the logo, along with the character Bing (兵) which refers to soldiers/troops/etc, and is the same character as in Yaokong Weibing.
“Mo” sounds like “more”, but ends before you sound out the “r”. The ‘a’ in “Wang” sounds more like the ‘a’ in “father” or the ‘u’ in “fungus” depending on who you ask. So Wang doesn’t really rhyme with slang, despite being it.
Hail to the king, baby.