King Wang

In Mandarin, Wang means “king”. In English, it’s slang for “Johnson”. On the table he lives up to both reputations. Who’s ready for some Mowang?


Mowang is an aggressive troop that emphasizes endurance over firepower. Mimetism reduces the chance of successfully being hit, ARM 5 and BTS 6 reduce the chances of successful hits inflicting damage, and No Wound Incapacitation increases the amount of damage it can sustain before becoming dead. When the enemy sees Mowang across the table they are sure to develop a headache.

Mowang excels in short to medium range engagements, although it must take the direct route to battle as it has no special tricks to enter from behind. In terms of movement, four inches might not be enough for Mowang to satisfy everyone with a single move, but  it can get the job done.  A move-move activation will extend this to eight inches, which most people will agree is at least enough. Whilst Mowang effortlessly parts exposed flesh with it’s oversized Red Fury, it struggles against targets that have protection. That said, against harder targets, Mowang is capable of shooting glue with an effective range of 32 inches, although at Burst 1 this Akrylat-Kanone attack is unreliable and is generally best paired with the sign of the cross. Accordingly, Mowang is most effective when thrust into the enemy’s weakest areas, rather than its strongest. These characteristics make Mowang a good choice for the reserve trooper during deployment, preventing counter-deployment by enemy fireteams that it will struggle to overcome directly. This is easier in generic Yu Jing lists where the lack of attractive link team options means players are free to whip Mowang out and slap it down on the table at the most advantageous position without being especially constrained by the rest of your deployment. In Invincible Army, where Mowang is likely to duo with a Wildcard trooper, the solo Rui Shi is likely the better reserve choice as the buddy model narrows down it’s position to within 8 inches, which a  seasoned opponent will recognize.


Unlike a lot of the similarly heavy offerings, Mowang doesn’t prefer Limited Insertion. This is because it is still easy to get a high order count with Mowang, thanks to the NCO skill and synergy with the Daoying Lieutenant. The Daoying Lieutenant generates 2 Lieutenant special orders and the Mowang can spend them to activate itself, in addition to the potentially 10 other orders in the same order pool.


In Invincible Army, the Daoying  synergy can help the list to reach a competitive order count, and in Generic Yu Jing, insane effective order counts are possible. Accordingly, Invincible Army lists built around Mowang should make the most out of fireteams, or else it is not worth the opportunity cost of better order counts and other useful tools like smoke. In general, it’s hard to fit Mowang inside an Invincible Army list alongside the flagship Zuyong Invincible core fireteam. This generally means a core of Zhanshis, with punch provided by the hyper-optimised Haidao (MSV2) with MULTI Sniper Rifle.



Given the shortage of affordable midfield specialists in Invincible Army, it is advantageous for Mowang to carry a specialist in its slipstream using Fireteam Duo as it forces it’s way across the battlefield.

The two standout choices to partner with the Mowang are the Haidao (Killer Hacker or Engineer) and Lei Gong. Personally, I’m most likely to go with the Haidao KHD because it’s the cheapest and provides a solution to entrenched hackers who are a hard counter to Mowang’s progress. The Boarding Shotgun provides a bit more certainty at extreme close range than the Mowang’s Heavy Pistol, giving it a slightly better option for taking on harder to hit enemies head on. There is also the option of Cybermask, but in all honestly I’ve nearly never seen it matter, although to be fair most of the Cybermask capable troops I have used or encountered already had a marker state by default. The Haidao bucks the trend by being a little tougher and also having no other states. At only two points more the Haidao engineer is viable, and carries D-charges, increasing the number of classified objectives it can do. He loses the ability to protect Mowang from hackers and carries a Combi rifle rather than a Boarding shotgun though, which reduces close quarters punch but picks up the option of suppressing. With few options to keep itself safe in the reactive turn and an operational profile that calls for advancing across the table, the Mowang should aim to finish its turn in the Suppression Fire state and it can’t hurt to have a friend covering him. Mowang can be quite difficult to dislodge from a tight spot when set up like this. Lei Gong costs a little more, and as hard as it is to part with his Shock Marksman Rifle, I’d be more likely to take the SMG version because he is a specialist. The SMG and nanopulser direct template weapon are both great short range weapons to complement the medium ranged Red Fury of the Mowang and help the pair conquer the midfield. Lei Gong’s MSV1 allows him to more easily engage targets that Mowang might struggle to hit, and his Albedo allows him to punish targets that would bypass Mowang’s mimetism. Being fast and non-hackable is also a massive bonus to Lei Gong that allows him to seek and destroy embedded hackers that would otherwise impede Mowang.


On to the model. I really like how Mowang looks now that I have painted it. Mowang is certainly very large. I primed the whole thing with Citadel Chaos Black Spray and it took a lot of time to undercoat every nook and cranny. The studio paint scheme diverges greatly from expectation by applying a camouflage pattern to most armour panels. This was challenging at my skill level. I didn’t have a suitably military green, so I mixed one on a wet pallet from GW Goblin Green and Castellan Green, getting it right after my third attempt. This was painted over the entire panel The beige blots were done with Vallejo WW2 German Camouflage Beige, a wonderful color with a very specific name. The brown blots were done with a mix of GW Rhinox Hide and Khemri Brown, but I am sure there must be a better choice out there that doesn’t need mixing. Camouflage often looks strange on miniatures, because its purpose is to obfuscate detail and silhouettes which is kinda the opposite of what you are going for when painting a centerpiece model like Mowang. I was able to get around this by heavily blacklining recesses and joins in the armour panels using black, and exaggerating the edge highlights using Vallejo Deck Tan, which is another wonderful colour. The metal looking bits were basecoated in GW shadow grey, then layered with mixes containing incrementally more Fortress grey, then finally pure Ceramite White. The few orange panels were done using the orange that I always use.



Onto the name. Mowang is made up of two characters, Mo (魔) which means demon or devil , and Wang (王) which means king. Put them together and you get demon king.


You might have noticed the character for Wang looks very similar to the character Yu in Yu Jing (玉), which means Jade. Interesting that the pictogram meaning Jade is an adorned king. Both the Characters Mo and Wang are present in the logo, along with the character Bing (兵) which refers to soldiers/troops/etc, and is the same character as in Yaokong Weibing.

Mowang Logo

“Mo” sounds like “more”, but ends before you sound out the “r”. The ‘a’ in “Wang” sounds more like the ‘a’ in “father” or the ‘u’ in “fungus”  depending on who you ask. So Wang doesn’t really rhyme with slang, despite being it.

Hail to the king, baby.

Tech Support


The original Yu Jing Mech-engineer has long been one of my favorite models to use and photograph, despite me never getting around to giving her an article of her own. You can see her prominently in the photos for many posts I wrote about remotes. This is because her career on the table has been very focused on the support of Yu Jing’s remotes, where she has performed admirably, returning them to the fight and occasionally surprising all with turn 3 heroics. We salute her and wish her well for her retirement.


My main motivation for getting the new modelwas mainly because I like the Doctor model from the same box. I like the new engineer too of course. He is more congruent with the current Yu Jing aesthetic since N3, both in terms of design and colour.


With regards to how I have used the profile, to be honest I would have used generic Yu Jing in less than 10% of my games to date. This is because I prefer to use maximum-sized core fireteams for first turn defensive ARO. In those games where I have played generic Yu Jing, I have tended to compensate for my feeling of reactive turn vulnerability by enrolling two Yaokong Husong Remotes to help me survive until my first turn. I also almost always take a Rui Shi, because they are still SO good. The presence of the Mech-engineer provides two distinct benefits depending on who you are up against: They either fix the remotes, or never get the chance to try,  because the opponent really makes sure the remotes are destroyed beyond repair. The latter often takes an extra order on top of killing the remote, and if the remote put up an order-depleting fight before going to sleep, then the attacker is even more likely to make sure it will never get back up. Two levels of unconscious thanks to Remote Presence rule make this more of an investment than simply finishing off the average battlefield casualty in cold blood. Thus the engineer may function as slightly more expensive cheerleader that may drain an extra order per remote each game. He’ll see a lot more table now that Invincible Army has landed and White Banner Army is about to.

cofI normally include a Yaozao in the list to extend the Engineer’s repair capabilities to multiple Remotes. Sometimes that adorable Yaozao’s speed and lack of order generation make it the best candidate for jobs that are too dangerous to risk a human. This includes touching off mines and discovering camo markers.


They also have Zhanshi combat aptitude that, while basic, may come in handy. It’s not something you plan on, but they often end up included in coordinated suppression orders as an afterthought, keeping the deployment zone just a little bit safer. Just occasionally, their status as specialists sees them attempt late game battlefield heroics.


Painting the new engineer was pretty agreeable. He’s a big guy with a pose that presents some nice flat surfaces without too much being obscured by his limbs. No surprises with how the orange armour was painted. Clothing is Vallejo Heavy Blackgreen mixed with Games Workshop Regal Blue. Whites started as GW Fortress Grey with increasing white added. Skin was Vallejo Bronze Fleshtone washed with Cavalry Brown.

On to the name. The Chinese name of the Mech-Engineer, printed on his unit logo is Zhànshì gōngchéng (战士工程).

Zhànshì (战士) is the same word that is used for the Yu Jing’s most basic line trooper. The ‘Zh’ sound of Zhàn is pronounced like the end of “judge“, starting at the ‘d’. The ‘an’ rhymes with “ran”. The character  (战) stands for combat. This can be from wars to battles to brawls. “Shi” sounds like the first part of “shit”. The character (士) is usually used as a suffix to denote a professional. The two characters in gōngchéng (工程) together mean Engineering.

Gongcheng Gōng (工) denotes work, labour, trades, crafts, etc. It sounds just the name of the metal instrument. Chéng (程) denotes sequences, rules, formulas etc. It sounds somewhere between how a random pool of English speakers would instinctively say the word “Cheng” and “Chung”.


Command and Conquer


The Daoying Operative Control Unit empowers the Invincible Army to confidently complete its missions, and fundamentally improves the capability of generic Yu Jing lists. They are described as a unit trained specifically for front-line command and their profiles represent this well within the INFINITY rule set. Each combination of weaponry is able to take the Lieutenant Level 2 special skill, which generates two Lieutenant special orders that under normal conditions would only be usable by the Trooper possessing the skill. Whilst there are some important situations where the Daoying might wish to use the orders it generates on itself, they become especially meaningful when the army list also contains a powerful trooper with the NCO Special Skill, which allows its owner to use the Special Lieutenant Order, considering it as another Regular Order of their Combat Group. The Invincible Army is gifted with two very powerful Troopers capable of taking the NCO skill, Mowang Troops, who are brutally tough solo gunfighters, and Tai Sheng, a skilled sub-commander who can use these orders to activate a Zuyong Invincible fireteam. Whilst their core function of empowering NCO troopers often leaves the Daoying stationary, they are not completely defenseless thanks to Camouflage. Being able to hide under a marker puts an extra layer of effort between would-be assassins and their prize.


I was immediately drawn to the hacker profile who I will showcase in this post, so let’s take a look at what makes the Daoying Hacker Lieutenant Level 2 such a great choice.

The hacking devices gives the Daoying two more functions that perfectly synergise with her existing camouflage and bonus orders: Supporting the army through hacking programs and being a specialist trooper for the purpose of completing objectives in ITS missions. In terms of completing objectives in ITS missions, 2 extra orders and a marker state help the Daoying overcome her slower than baseline movement speed for endgame objective runs. Her Boarding Shotgun can also be a nasty surprise for defenders too, especially when the first attack is from the camouflage state. This same shotgun also makes her a prickly target for assassins too, who in all probability will have their heads blown off if they try to intuitive attack her within her zone of control.

Regarding her hacking device, the Daoying is well suited to use many of the programs that come with this versatile equipment, meaning there is always a use for her two bonus orders, even when no NCO trooper is around. The most common function will be buffing friendly Remotes and Heavy Infantry, both of which are very common in the Invincible Army. She can also assist with the deployment of drop troops, including the new Liu Xing Invincible, who has not yet found its way into my lists. The extra orders from Lieutenant Level 2 are especially handy for making sure she is back in the camouflaged state before the enemy turn, assuming they are in any condition to retaliate.


The Daoying Hacker is a beautiful model. Whilst I thought the concept didn’t look a whole lot like a command unit (there are a lot of unique elements in the legs made players speculate it would be a mobility troop), this particular model captures the role of a hacker commander perfectly. Assembly was a dream, two solid pieces that combine at the waist, leaving all parts of the model accessible to the brush once assembled. In terms of colours, there’s not a lot of the orange on her. She introduces a new blue colour that is not present on any other Yu Jing troopers I’ve painted previously. I made it by combining GW Shadow Grey with GW Regal Blue. Both colours are long out of production, but I am sure alternatives have been identified. I highlighted by adding white to the mix.


On to the name.


Daoying is made up of two characters, ‘Dao’ (刀) which covers in general all manner of knifes and swords, and ‘ying’ (鹰) which covers birds of prey.  The background in the Third Offensive book states that the unit takes its name from an alien falcon native to the region of Yutang where the training academy for the Daoying Troops is located. Thanks to its sharp claws, the Yu Jing settlers named it ‘knife-falcon’ in their language. Chinese names for animals are generally literal and descriptive, beyond those few that have a unique character (e.g. cow is cow, yak is hair-cow, deer is deer, giraffe is long-neck-deer, kangaroo is bag-rat and platypus is duck-lip-beast.). ‘Dao’ rhymes with “Foul” minus the ‘l’ at the end, or “cow” minus the ‘w’ at the end. “Ying” rhymes with “thing”.

daoying logo


Yes we Kanren


A midfield meddler par excellence, the Kanren was an unexpected and welcome boost to the Imperial Service’s chronically understaffed selection of things that can enter play outside your deployment zone and things that can impose a negative mod during a face to face roll.


The base profile has a fairly unique ability to clog the midfield with 5 models; 3 holoechoes and two Madtraps. He’s a competent  fighter thanks to surprise shot/surprise attack, but this profile lives for the day that he gets to finish off something juicy with his monofilament CCW after it has been frozen in place with his Madtraps. Opponents who choose to delay AROs against him for fear of copping a full burst of combi/BSG to the face on a normal roll will quickly find themselves in the threat range of the Madtraps.  On the other hand, the Madtrap profile gets little mileage out of holoprojector level 1 however, as he would have to sacrifice his forward deployment level 2 (8 inches, an orders worth of distance) just to convincingly portray a handful of niche Madtrap profiles that no one really takes on their own. For other Kanren profiles without Madtraps who can impersonate a wider selection of Yu Jing profiles convincingly, I still don’t think it’s worth giving up 8 inches to occasionally trick new or casual players. That said, on these profiles holoprojector level 1 absolutely must be used! If you have a KHD or AHD, hide it by pretending to be a forward observer. If you have a forward observer, disguise it as an AHD to scare off heavy infantry and bait KHDs into wasting orders. Then, when your regular opponents start to suspect the ruse, you can mix it up a bit by “disguising” your KHD as a KHD. I believe this kind of profile level trickery is a lot harder to spot and manage than some of the grand ruses you see suggested elsewhere.


The minelayer profile is interesting but extremely niche. It pretty much allows the Kanren to safely reveal enemy troops from Camo, TO or HD state in two orders so long as you have a Weibing or certain Zhanyings/Cranes in your list. Minelayer itself is pretty useless unless you know a hidden enemy has deployed on the center line when you deploy the Kanren, or you know the location of his inferior/superior infiltration (Niche use against daylami and Shinobu/Oniwaban if you are psychic). Given the Kanren can already intuitive attack with his chain-colt, it’s probably not worth taking this profile over one of the specialist profiles. Whether to go with the Madtraps or specialist profiles is a tougher choice. Hopefully there will be another Kanren model down the line that is visibly a hacker so I can take two without doubling up, although with the current model lacking any visible equipment that is not common to all profiles, I would not hold my breath for this. Thanks Corvus Belli, you guys are the best!


Painting the Kanren was fairly straight forward because he is a chunky guy with an open pose, with one arm extending far away from his body. I say this often but it is just so much easier to paint models in one piece. Orange was the orange. Greys were a spectrum of GW Abbadon Black, Dawnstone and Ceramite White. LEDS were done with Scorpion Green. Tunic is Dark Angels Green Mixed with Regal Blue and then Bleached Bone for the highlights. Skin is Vallejo Bronze Fleshtone washed with Cavalry Brown, my go to recipe.


As I’ve gradually picked up nearly all of the Yu Jing catalog, it’s not very often these days I get to write about a Yu Jing unit with a Chinese name for the first time anymore.
Kan ren.pngPronunciation is pretty straight forward, “Kan” sounds like the can in “can of coke” and “ren” is just like “rent eats up more than half of what I earn  and the rest is Infinity”. The unit bio tells us the characters 侃/kan and 刃/ren, proudly displayed on the unit’s insignia, respectively mean “Bold Edge” which is a fair call. 刃/ren is definitely the sharp part of a sword and 侃/kan means bold in the outspoken/cocky sense. 侃刃 is not really an existing term so I do wonder where CB got the idea to name their new unit. Perhaps it is a literal translation of a Spanish concept but that’s just speculation. Untitled.png

Assume the Crane Stance (for the second time)


The Imperial Agent Crane Rank brandishing a spitfire is a model I never expected to release when it did and never knew I wanted until I took it for a spin.

With no skills or equipment that helps him shoot better, I often considered him as a cost-inefficient Shang ji with a bunch of niche gear tacked on to drag the cost up. This was especially true before HSN3 when only Crane Lts could form fireteams with Celestial Guard in Imperial Service for some reason.

Now, the Crane feels like a pricey but worthwhile upgrade for the Celestial Guard spitfire, and the efficiency of getting fireteam buffs from far cheaper troopers than himself comfortably cancels out the cost of his close combat bells and whistles that he was unlikely to use when going about his core business of mowing guys down at B5 BS16.

With Celestial Guard Guifeng Xi Zhuang and his Madtraps currently  in bits on my desk, local tables should soon be seeing a durable, versatile, scoring fireteam with a very mean anchor. I would still never take this profile out of a fireteam and I am interested to hear if anyone can make a case for it.


Assembly was fairly easy. Whilst his chunkier braid is less identifiable as the Qing Dynasty Queue/Bianzi hairstyle, it has to date never snapped off. I know of some Morat players who wish they could say the same for their Daturazi.


Thanks to his unusual pose (I still have no idea what he is doing) he was very simple to paint in one piece. The colours have changed slightly since the old crane but it wasn’t that hard to execute. The black was done the same as my beloved hac taos and the orange is the orange that I’ve been using since day one of the blog.


The loincloth and tails were done with a 50/50 mix of Vallejo Turquoise and Heavy Blackgreen with a black wash an highlights made by adding GW Bleached Bone to the initial mix. The “NMM” “gold” trim followed the same structureless please-god-let-this-work approach I employed on the Guijia‘s hook sword. I really should sit down with Angel’s book some time.


And that’s all there is to it. If you want to know more about Cranes, especially the Chinese name, be sure to check out the post from when I did up my original Crane.

Rollin’ Ronin


Gaijin see him rollin’, they hating.

And rightfully so, Yojimbo is both extremely dangerous and in-your-face Japanese. He takes some of the key strengths of the Japanese Sectorial Army line up, that is, blindingly fast bikes and close combat blenders, and jams them into one 21 point profile with Crazykoalas to boot. Throw in smoke and No Wound Incapacitation and it seems too good to be true. He is however very vulnerable to bullets.


He was also quite comfortable to paint. I painted the mounted version fully assembled, which is always a huge plus to morale. I had to really jam the brush in here and there to get underneath the seat but other than that I found nothing inaccessible. The standing version also has a nice open pose that is very conducive to painting. I can’t say I painted him in one piece, although I tried to. In the poor light of my flat, I ended up dropping him not once but four times during the process of painting, each time taking a bit with him. Luckily he made a full recovery, thanks to a pair of ratcheted surgical forceps my brother gave me, which I used to straighten the pretzel formerly known as his scabbard.


The colours were really very simple, yet I am very happy with the effect. I started by priming the whole models with Army Painter Uniform Grey from a painfully expensive spray can. Then I painted the metallic areas, namely the servo muscles of his sword arm, the magazine of his contender, the engine and wheel hubs of the bike and the elbow pad and bracer of his right arm with Citadel Shadow Grey. I then applied heavy washes to the whole models with dilute Abbadon Black. Then, the jacket was painted with Enchanted Blue. Once the Jacket was dry, I mixed a wash out of Regal Blue, Abbadon Black and water, and painted the whole jacket with it. After that dried, I mixed Enchanted Blue with Ceramite white and painted most areas of the jacket that did not hold any of the wash. The tan areas, namely parts of the bike, belts and straps, left arm bracer and some detail on his Yojimbo’s shirt and boots, started as Vallejo WWII German Camouflage Beige, which is a very nice colour. I then sparingly added Deck Tan. Skin was painted with Bronze Fleshtone, then washed with dilute Cavalry Brown, then highlighted with the Bronze Fleshtone again. I got brave and painted the scalera of the mounted version, but failed in all attempts to give him pupils, so now he looks like someone out of Street Fighter. Can’t remember what reds I used for the rising suns, but I am sure Citadel Blood Red featured at some point.


Funny story, Yojimbo is actually one of the only models I ever proxied (not that proxying is funny). He took out infiltrator Thrasymedes, my most hated of all the Homerotics, and that was enough to make me watch the movie and buy the figure.


Ō-Yoroi doesn’t rhyme with anything.


The O-Yoroi was actually my first TAG, but like most JSA units, I have a hard time writing anything interesting about them due to very low comprehension of the Japanese language. I do think it’s super cool that they are named after a classic Japanese style of heavy cavalry armour worn by Samurai as TAGs are considered Armoured Cavalry by most Armies in Infinity. I also like the visual nod to Unit 01 from Neon Genesis Evangelion in the head design.



Aside from the pilot arms, assembly was pretty straight forward. It has really benefited from the solid pinning job I inflicted on it, as the pose is a bit awkward to transport. Being one of the first models I painted for JSA, the scheme was very simple, Citadel Skull White over an Army Painter Uniform Grey Primer, with a little hawk turquoise mixed with a lot of water sparingly splashed over some areas. The darker areas are just layers of dilute Abaddon Black of differing thickness depending on how dark the areas were meant to be. The reds were the same ones I used on the Keisotsu. The Crazykoalas were painted with the exact same colours as the O-Yoroi.


In the absence of anything meaningful to contribute to language, I thought I’d share a list  I am quite fond of that uses an O-Yoroi.

logo_23.png Japanese Sectorial Army

Group 1 sep.gifsep.giforden_regular.png 10 orden_irregular.png0 orden_impetuosa.png0
logo_8.png O-YOROI Lieutenant HMG + Heavy Flamethrower, CrazyKoalas (2) / EXP CCW. (3 | 81)
logo_2.png KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (23)
logo_23.png SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (39)
logo_1.png KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_1.png KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10)
logo_11.png TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (14)
logo_11.png TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (14)
logo_18.png YÁOZĂO Electric Pulse. (3)
logo_18.png YÁOZĂO Electric Pulse. (3)

Group 2 sep.gifsep.giforden_regular.png5 orden_irregular.png0 orden_impetuosa.png0
logo_14.png WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (16)
logo_1.png KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_12.png RUI SHI Spitfire / Electric Pulse. (1 | 21)

6 SWC | 300 Points

Open with Army 5


Asuka and friends


One thing I love about Infinity is that the human factions are a mishmash of past, present and I guess future cultural elements from across the world. Asuka here is a great example, a weaponised Bōsōzoku gang leader in the style of a contemporary Japanese race queen, who also seems to deliberately or coincidentally blend elements from several characters from Japanese videogames and anime. Her name and outfit (minus the innermost layer of clothing) seem to be a very close match to that of Asuka Kazama from Tekken series of fighting games, and if you pick through studio painter Angel Giraldez’ facebook page long enough you can see that he’s a fan of the character. It wouldn’t surprise me if the red hair she shares with Asuka from Neon Genesis Evangelion was also no coincidence, as there are plentiful references to that famous series scattered throughout the range. The bike is straight up inspired by that used by Kaneda in Akira, I recall seeing Carlos Llauger Lorenzo AKA Bostria pointing this out in a Beasts of War interview, although everyone knew already.

SAMSUNGAssembling her was quite difficult, as you really need her on the bike to get the positioning of her left arm (with it’s tiny point of attachment) correct. It should definitely be the last bit you align. Like the guy with the spitfire and the hacker, but unlike the woman with the combi rifle + light shotgun, I painted Asuka separate to the bike, holding her right leg in a bulldog clip until everything else was painted.


The I painted her bike and the others exactly the same, you can see the recipe here.  Her red hair was done by first painting a 100% layer with Vallejo Orange Brown, then highlighting the raised ridges of hair with Citadel Bleached Bone, then painting it fairly heavily with Citadel Baal Red. Her extremely slutty outfit was done with successive layers of very dilute Abaddon Black,  with more layers on the darker field around the unused zipper.  Red fields were done the same colour as the bike. The vast amounts of skin were painted first with Citadel Elf Flesh, then with a dilute layer of Vallejo Broze Fleshtone. Where uh, extra layers of shading were needed, I painted dilute Cavalry Brown into the recesses directly.


For the jacket emblem, I just kept trying until I got something that at least partially resembled what it was supposed to.

As for the rest of the gang, they were mostly the same as spitfire guy, who I recently deliberately accidentally broke to change the angle of his gun arm. Given his mimetism, decent BS and high burst, I’ve found him quite adept at shooting his way out of the situations his reckless disposition tend to land him in.


Hacker guy didn’t pose any unique challenges save for aligning his arms, which seem to have a unique style of handlebar. The colours are the same, except he has a visor painted in the same manner as the other  light sources on the bikes (dilute Hawk Turquoise over Skull White).


I have to admit I am very much looking forward to being able to snatch supply boxes and become a speck on the horizon at almost no order cost with this guy.


Finally, default Aragoto girl. Whilst my first impression was that she would always get passed up in favour of Asuka or one of the more specialised guys, she creeps her way into lists frequently, especially as a low cost no SWC lieutenant option whilst I wait for the Domaru.


In addition to my incorrect assumptions, I made several mistakes when assembling her which lead me to drag my feet painting her. First, I applied the basing sand after I assembled her, which was a huge mistake, it made it look at various angles like her bike was submerged in the asphalt or had flat tires. Also, I glued her very sturdily to the bike at several contact points and decided it was too risky to try and separate her. Whilst painting riders separately was no fun, I knew I was in for a tough time painting her the front of her chest with the way she was leaning.


In fact, (like many things) it wasn’t as bad as I imagined, and whilst the detail suffered around her boobs, it’s hard to notice without getting in close. I really like how this model turned out.


You are [not] a robot


Here’s another Japanese unit I smashed out in a hurry for that competition entry a while ago, this time a Karakuri. Not much to say about her/it as I haven’t had a chance to use JSA in a game yet. I will say I love the concept though, a freaky-ass classical Japanese puppet crossed with a T-800 endo-skeleton packed to the brim with weapons. It’s easy to see that the designers really put a lot of thought into this one. Be sure to check out the detailed account of the design process here, it’s far more interesting than anything I could add and there are some cool sketches.


Painting was piece of cake. Just have to remember to do the white last. The red and metal were done exactly the  same as on the Keisotsu butai. The only difference was that I ran some very dilute Citadel Hawk Turquoise over some of the more technical looking gizmos, like her skull and pelvis. Hope to have her two friends up and running soon.


Peace through superior firepower.


Took a welcome break from painting JSA to get this bruiser up and running. It’s a nice feeling owning a HRMC, I can’t wait to fire it! I have the impression that it is a weapon I’ll seldom get to use during a match though. After all, who is crazy enough to finish a turn with units exposed when five dice are headed their way? There is certainly value in making people spend orders cowering though.


The paint job predictably didn’t differ from the previous Yànhuǒ Invincible. You can check out that article to learn more about the meaning and pronunciation of “Yànhuǒ”, plus there is some cool photos.