RAIDEN WINS

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FATALITY

I’ve had the Raiden painted and ready to go for a while but never really had much to say on account of only using him once or twice (in JSA) until now and using him poorly. It’s a shame because it is one of my favourite models. The colours and mask make him look so sinister. I’m even tempted to buy the spitfire model, even though I’ve never seen it in a list and have never been tempted to take one. The sniper has no model, so my experience is entirely with the HRL.

The role of the Raiden in JSA is a tricky one. With a long range weapon, camo and mines, they have the look of a defensive troop. The implicit strategy is to deploy both the camouflaged Raiden and his mine in threatening positions, and let the enemy waste order discovering, throwing smoke etc. This is how I used mine most of the time.

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Then when they discover the real Raiden, begin trading shots.

This falls apart when an enemy who knows Raidens well calls the bluff. They know your strategy depends on them wasting orders, so they can be pretty confident you will not ARO until the Raiden is in danger. Worst case scenario they move to where they can see both the mine and the Raiden on the first short skill and discover against one on the second. If they succeed and it’s a mine, they declare discover-shoot on the other. If they discovered the actual Raiden first go, a firefight ensues that will almost favour the active model unless it goofed by bringing friends into the blast radius. Raidens have no abilities that really enhance their ARO competency. In fact, using them in ARO throws away their primary advantages – surprise shot. The Raiden should use this one-hit-wonder to actively clear enemy troops. Working against him in this role is the fact that he is a bit slow getting to the exact circumstances he shines in (at 4-2  believe he is the single slowest mover in JSA), and that is that the surprise shot won’t work against a link team with the 4 member bonus, which is quite often the ARO troop who needs clearing the most and your best chance of catching others in the template.

On the face of it he just does not compare favourably to the lightning fast Aragoto Spitfire, who is also often used as an ice-breaker shooting his way through enemy defences, but then has later turn utility as a suppression turret you can park anywhere. The Aragoto costs more points, but less SWC and SWC is normally where I feel the squeeze first in JSA. This is because I almost always take a Keisotsu link with a missile launcher and frequently take an O-yoroi lieutenant. Add in an Aragoto spitfire and hacker and that’s the SWC gone. I did end up making a list I liked without the Aragoto, and finally Raiden had a chance to do his job.

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The Corregador Nomads I was up against locked down a flank with an overclocked Tsyklon that was equipped with a Fuerebach. The O-Yoroi was pinned behind a building and I did not want to risk copping 2 explosive hits on a chunk of my army that size. So the Raiden plucked up his newly issued V: Courage and tried his luck. 2 shots each, same range mods and ballistic skill. The surprise shot modifier was the decider which opened the flank for the samurai to do samurai shit.

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As for painting the Raiden, he has an open pose that makes painting him in one piece a breeze. All the colours used were the same as on this Keisotsu step by step.

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Ō-Yoroi doesn’t rhyme with anything.

SAMSUNG

The O-Yoroi was actually my first TAG, but like most JSA units, I have a hard time writing anything interesting about them due to very low comprehension of the Japanese language. I do think it’s super cool that they are named after a classic Japanese style of heavy cavalry armour worn by Samurai as TAGs are considered Armoured Cavalry by most Armies in Infinity. I also like the visual nod to Unit 01 from Neon Genesis Evangelion in the head design.

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IF YOU ARE ABOUT TO BUILD YOUR FIRST O-YOROI PLEASE ATTACH THE PILOT ARMS TO THE TORSO BEFORE ATTACHING THE LEGS. YOU HAVE BEEN WARNED.

Aside from the pilot arms, assembly was pretty straight forward. It has really benefited from the solid pinning job I inflicted on it, as the pose is a bit awkward to transport. Being one of the first models I painted for JSA, the scheme was very simple, Citadel Skull White over an Army Painter Uniform Grey Primer, with a little hawk turquoise mixed with a lot of water sparingly splashed over some areas. The darker areas are just layers of dilute Abaddon Black of differing thickness depending on how dark the areas were meant to be. The reds were the same ones I used on the Keisotsu. The Crazykoalas were painted with the exact same colours as the O-Yoroi.

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In the absence of anything meaningful to contribute to language, I thought I’d share a list  I am quite fond of that uses an O-Yoroi.

logo_23.png Japanese Sectorial Army
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Group 1 sep.gifsep.giforden_regular.png 10 orden_irregular.png0 orden_impetuosa.png0
logo_8.png O-YOROI Lieutenant HMG + Heavy Flamethrower, CrazyKoalas (2) / EXP CCW. (3 | 81)
logo_2.png KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (23)
logo_23.png SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (39)
logo_1.png KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_1.png KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10)
logo_11.png TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (14)
logo_11.png TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (14)
logo_18.png YÁOZĂO Electric Pulse. (3)
logo_18.png YÁOZĂO Electric Pulse. (3)

Group 2 sep.gifsep.giforden_regular.png5 orden_irregular.png0 orden_impetuosa.png0
logo_14.png WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (16)
logo_1.png KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_12.png RUI SHI Spitfire / Electric Pulse. (1 | 21)

6 SWC | 300 Points

Open with Army 5