Invincibles Incoming!


It’s been a long time – in more ways than one! The Invincible Army sectorial is finally available on INFINITY Army, with a host of new profiles and troopers, and a brand new starter on the way. Seems like the right time to get back in the saddle (I apologize to anyone who has been hanging out for updates in the last year).

So what am I excited for?

The number one item is Zuyong fireteams, so this post is going to focus on them, the core of the Invincible Army. Whilst I had always fantasized about having a reason to use a lot of them, I never expected that they would receive the benefits of as many new skills as they did. Most of these boons target the generation and use of orders. Tactical Awareness is a major game changer on its own (an extra order with no restrictions when used in a fireteam), but it also happens to be on two of the more useful profiles. The HMG is who you would be spending orders on anyway, given his BS16 B5 bullet hose. The Tactical awareness Tinbot haris profile might not be spending orders mowing jerks down like the HMG will, but she can use the order to move the link when you are secure enough to do a move-move order. Just watch out for that hidden deployment, especially in factions that have access to hidden missiles!

Invincible Army players are also able to sub out one member of the link several different cheap and/or useful wildcards. The new FTO profile for the Yaopu will be doing a lot of this, although there is also merit for using various Haidao in this way.


All this aside, the real shock and awe begins with Tai Sheng, the thus far unseen Zuyong hero. He is so incredibly good that I actually feel a bit guilty. Aside from being a total beast statwise, a specialist and packing a truck of a gun (I’d only ever use the Mk12 profile), the ability to spend the two Lieutenant orders generated by a Daoying on Tai Sheng, without breaking his fireteam is pure insanity.

Pop this code into INFINITY Army to see how it might look: EwBgLAPgzCIRwCkBGYYyLANlYghMgKwrBYZgDsyW+xqhImWhUtJDThGedwH2YJD3aMB3YK1QUklKEgACioA=

Just in this unfinished list there is the potential to spend 12 orders on the link, so long as 1 goes to the Haris/Tinbot, 1 goes to the HMG and 2 go to Tai Sheng. This could easily be 14 orders once the list is finished. The reasoning behind these particular profiles is that if going first, the missile launcher can nuke hard targets, relying on his second wound and high stats to see him through, and if going second, BS16, B2 Missile AROs with Sixth Sense is comfy enough defense to go second with. In both scenarios, he’s likely to eat shit, which is why the Yaopu is there, making sure you still have the BS bonus when you reform the link and take revenge for him. The munchkin version of this list would probably trade the missile for a Haidao MSV2 Sniper, but I like Zuyong Invincibles and we are getting a missile launcher in the starter, so might as well put it to work. I’m really happy that by the time that the dust has settled, we will have 5 different Zuyong models, most of which will see a lot of play.

Zuyongs also gained the ability to have a pair of Yanhuo Invincibles form a Fireteam with the Haris profile (Check out my posts about the two Yanhuo Invincibles here). Anyone who is not completely irrational is going to swap one Yanhuo for a Yaopu FTO or Haidao KHD though.


Such a fireteam is sure to turn heads, but whether it will be able to stand up to the serious tournament lists of something like VIRD, TAK or OSS is suspect. Gosh it looks cool though.

I’m also excited about finally being able to form a fireteam with Yu Jing’s most basic trooper, the Zhanshi. I think I will cover them in another post, as I intend to pick up the SWC box and I have two conversions that I’d like to show off. As this ended up being a post about Zuyong fireteams more than anything, be sure to check out one of my favorite posts on one of my favorite models if you haven’t already.

One last thing, a quick shout out to my first Invincibles, who I would not be here without. These are my “waiting a long time for Invincible Army” cred.





I’ve had the Raiden painted and ready to go for a while but never really had much to say on account of only using him once or twice (in JSA) until now and using him poorly. It’s a shame because it is one of my favourite models. The colours and mask make him look so sinister. I’m even tempted to buy the spitfire model, even though I’ve never seen it in a list and have never been tempted to take one. The sniper has no model, so my experience is entirely with the HRL.

The role of the Raiden in JSA is a tricky one. With a long range weapon, camo and mines, they have the look of a defensive troop. The implicit strategy is to deploy both the camouflaged Raiden and his mine in threatening positions, and let the enemy waste order discovering, throwing smoke etc. This is how I used mine most of the time.


Then when they discover the real Raiden, begin trading shots.

This falls apart when an enemy who knows Raidens well calls the bluff. They know your strategy depends on them wasting orders, so they can be pretty confident you will not ARO until the Raiden is in danger. Worst case scenario they move to where they can see both the mine and the Raiden on the first short skill and discover against one on the second. If they succeed and it’s a mine, they declare discover-shoot on the other. If they discovered the actual Raiden first go, a firefight ensues that will almost favour the active model unless it goofed by bringing friends into the blast radius. Raidens have no abilities that really enhance their ARO competency. In fact, using them in ARO throws away their primary advantages – surprise shot. The Raiden should use this one-hit-wonder to actively clear enemy troops. Working against him in this role is the fact that he is a bit slow getting to the exact circumstances he shines in (at 4-2  believe he is the single slowest mover in JSA), and that is that the surprise shot won’t work against a link team with the 4 member bonus, which is quite often the ARO troop who needs clearing the most and your best chance of catching others in the template.

On the face of it he just does not compare favourably to the lightning fast Aragoto Spitfire, who is also often used as an ice-breaker shooting his way through enemy defences, but then has later turn utility as a suppression turret you can park anywhere. The Aragoto costs more points, but less SWC and SWC is normally where I feel the squeeze first in JSA. This is because I almost always take a Keisotsu link with a missile launcher and frequently take an O-yoroi lieutenant. Add in an Aragoto spitfire and hacker and that’s the SWC gone. I did end up making a list I liked without the Aragoto, and finally Raiden had a chance to do his job.


The Corregador Nomads I was up against locked down a flank with an overclocked Tsyklon that was equipped with a Fuerebach. The O-Yoroi was pinned behind a building and I did not want to risk copping 2 explosive hits on a chunk of my army that size. So the Raiden plucked up his newly issued V: Courage and tried his luck. 2 shots each, same range mods and ballistic skill. The surprise shot modifier was the decider which opened the flank for the samurai to do samurai shit.


As for painting the Raiden, he has an open pose that makes painting him in one piece a breeze. All the colours used were the same as on this Keisotsu step by step.


Ō-Yoroi doesn’t rhyme with anything.


The O-Yoroi was actually my first TAG, but like most JSA units, I have a hard time writing anything interesting about them due to very low comprehension of the Japanese language. I do think it’s super cool that they are named after a classic Japanese style of heavy cavalry armour worn by Samurai as TAGs are considered Armoured Cavalry by most Armies in Infinity. I also like the visual nod to Unit 01 from Neon Genesis Evangelion in the head design.



Aside from the pilot arms, assembly was pretty straight forward. It has really benefited from the solid pinning job I inflicted on it, as the pose is a bit awkward to transport. Being one of the first models I painted for JSA, the scheme was very simple, Citadel Skull White over an Army Painter Uniform Grey Primer, with a little hawk turquoise mixed with a lot of water sparingly splashed over some areas. The darker areas are just layers of dilute Abaddon Black of differing thickness depending on how dark the areas were meant to be. The reds were the same ones I used on the Keisotsu. The Crazykoalas were painted with the exact same colours as the O-Yoroi.


In the absence of anything meaningful to contribute to language, I thought I’d share a list  I am quite fond of that uses an O-Yoroi.

logo_23.png Japanese Sectorial Army

Group 1 sep.gifsep.giforden_regular.png 10 orden_irregular.png0 orden_impetuosa.png0
logo_8.png O-YOROI Lieutenant HMG + Heavy Flamethrower, CrazyKoalas (2) / EXP CCW. (3 | 81)
logo_2.png KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (23)
logo_23.png SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (39)
logo_1.png KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_1.png KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (10)
logo_11.png TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (14)
logo_11.png TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (14)
logo_18.png YÁOZĂO Electric Pulse. (3)
logo_18.png YÁOZĂO Electric Pulse. (3)

Group 2 sep.gifsep.giforden_regular.png5 orden_irregular.png0 orden_impetuosa.png0
logo_14.png WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (16)
logo_1.png KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_1.png KEISOTSU Combi Rifle / Pistol, Knife. (9)
logo_12.png RUI SHI Spitfire / Electric Pulse. (1 | 21)

6 SWC | 300 Points

Open with Army 5