The original Yu Jing Mech-engineer has long been one of my favorite models to use and photograph, despite me never getting around to giving her an article of her own. You can see her prominently in the photos for many posts I wrote about remotes. This is because her career on the table has been very focused on the support of Yu Jing’s remotes, where she has performed admirably, returning them to the fight and occasionally surprising all with turn 3 heroics. We salute her and wish her well for her retirement.
My main motivation for getting the new modelwas mainly because I like the Doctor model from the same box. I like the new engineer too of course. He is more congruent with the current Yu Jing aesthetic since N3, both in terms of design and colour.
With regards to how I have used the profile, to be honest I would have used generic Yu Jing in less than 10% of my games to date. This is because I prefer to use maximum-sized core fireteams for first turn defensive ARO. In those games where I have played generic Yu Jing, I have tended to compensate for my feeling of reactive turn vulnerability by enrolling two Yaokong Husong Remotes to help me survive until my first turn. I also almost always take a Rui Shi, because they are still SO good. The presence of the Mech-engineer provides two distinct benefits depending on who you are up against: They either fix the remotes, or never get the chance to try, because the opponent really makes sure the remotes are destroyed beyond repair. The latter often takes an extra order on top of killing the remote, and if the remote put up an order-depleting fight before going to sleep, then the attacker is even more likely to make sure it will never get back up. Two levels of unconscious thanks to Remote Presence rule make this more of an investment than simply finishing off the average battlefield casualty in cold blood. Thus the engineer may function as slightly more expensive cheerleader that may drain an extra order per remote each game. He’ll see a lot more table now that Invincible Army has landed and White Banner Army is about to.
I normally include a Yaozao in the list to extend the Engineer’s repair capabilities to multiple Remotes. Sometimes that adorable Yaozao’s speed and lack of order generation make it the best candidate for jobs that are too dangerous to risk a human. This includes touching off mines and discovering camo markers.
They also have Zhanshi combat aptitude that, while basic, may come in handy. It’s not something you plan on, but they often end up included in coordinated suppression orders as an afterthought, keeping the deployment zone just a little bit safer. Just occasionally, their status as specialists sees them attempt late game battlefield heroics.
Painting the new engineer was pretty agreeable. He’s a big guy with a pose that presents some nice flat surfaces without too much being obscured by his limbs. No surprises with how the orange armour was painted. Clothing is Vallejo Heavy Blackgreen mixed with Games Workshop Regal Blue. Whites started as GW Fortress Grey with increasing white added. Skin was Vallejo Bronze Fleshtone washed with Cavalry Brown.
On to the name. The Chinese name of the Mech-Engineer, printed on his unit logo is Zhànshì gōngchéng (战士工程).
Zhànshì (战士) is the same word that is used for the Yu Jing’s most basic line trooper. The ‘Zh’ sound of Zhàn is pronounced like the end of “judge“, starting at the ‘d’. The ‘an’ rhymes with “ran”. The character (战) stands for combat. This can be from wars to battles to brawls. “Shi” sounds like the first part of “shit”. The character (士) is usually used as a suffix to denote a professional. The two characters in gōngchéng (工程) together mean Engineering.
Gōng (工) denotes work, labour, trades, crafts, etc. It sounds just the name of the metal instrument. Chéng (程) denotes sequences, rules, formulas etc. It sounds somewhere between how a random pool of English speakers would instinctively say the word “Cheng” and “Chung”.