Command and Conquer

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The Daoying Operative Control Unit empowers the Invincible Army to confidently complete its missions, and fundamentally improves the capability of generic Yu Jing lists. They are described as a unit trained specifically for front-line command and their profiles represent this well within the INFINITY rule set. Each combination of weaponry is able to take the Lieutenant Level 2 special skill, which generates two Lieutenant special orders that under normal conditions would only be usable by the Trooper possessing the skill. Whilst there are some important situations where the Daoying might wish to use the orders it generates on itself, they become especially meaningful when the army list also contains a powerful trooper with the NCO Special Skill, which allows its owner to use the Special Lieutenant Order, considering it as another Regular Order of their Combat Group. The Invincible Army is gifted with two very powerful Troopers capable of taking the NCO skill, Mowang Troops, who are brutally tough solo gunfighters, and Tai Sheng, a skilled sub-commander who can use these orders to activate a Zuyong Invincible fireteam. Whilst their core function of empowering NCO troopers often leaves the Daoying stationary, they are not completely defenseless thanks to Camouflage. Being able to hide under a marker puts an extra layer of effort between would-be assassins and their prize.

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I was immediately drawn to the hacker profile who I will showcase in this post, so let’s take a look at what makes the Daoying Hacker Lieutenant Level 2 such a great choice.

The hacking devices gives the Daoying two more functions that perfectly synergise with her existing camouflage and bonus orders: Supporting the army through hacking programs and being a specialist trooper for the purpose of completing objectives in ITS missions. In terms of completing objectives in ITS missions, 2 extra orders and a marker state help the Daoying overcome her slower than baseline movement speed for endgame objective runs. Her Boarding Shotgun can also be a nasty surprise for defenders too, especially when the first attack is from the camouflage state. This same shotgun also makes her a prickly target for assassins too, who in all probability will have their heads blown off if they try to intuitive attack her within her zone of control.

Regarding her hacking device, the Daoying is well suited to use many of the programs that come with this versatile equipment, meaning there is always a use for her two bonus orders, even when no NCO trooper is around. The most common function will be buffing friendly Remotes and Heavy Infantry, both of which are very common in the Invincible Army. She can also assist with the deployment of drop troops, including the new Liu Xing Invincible, who has not yet found its way into my lists. The extra orders from Lieutenant Level 2 are especially handy for making sure she is back in the camouflaged state before the enemy turn, assuming they are in any condition to retaliate.

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The Daoying Hacker is a beautiful model. Whilst I thought the concept didn’t look a whole lot like a command unit (there are a lot of unique elements in the legs made players speculate it would be a mobility troop), this particular model captures the role of a hacker commander perfectly. Assembly was a dream, two solid pieces that combine at the waist, leaving all parts of the model accessible to the brush once assembled. In terms of colours, there’s not a lot of the orange on her. She introduces a new blue colour that is not present on any other Yu Jing troopers I’ve painted previously. I made it by combining GW Shadow Grey with GW Regal Blue. Both colours are long out of production, but I am sure alternatives have been identified. I highlighted by adding white to the mix.

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On to the name.

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Daoying is made up of two characters, ‘Dao’ (刀) which covers in general all manner of knifes and swords, and ‘ying’ (鹰) which covers birds of prey.  The background in the Third Offensive book states that the unit takes its name from an alien falcon native to the region of Yutang where the training academy for the Daoying Troops is located. Thanks to its sharp claws, the Yu Jing settlers named it ‘knife-falcon’ in their language. Chinese names for animals are generally literal and descriptive, beyond those few that have a unique character (e.g. cow is cow, yak is hair-cow, deer is deer, giraffe is long-neck-deer, kangaroo is bag-rat and platypus is duck-lip-beast.). ‘Dao’ rhymes with “Foul” minus the ‘l’ at the end, or “cow” minus the ‘w’ at the end. “Ying” rhymes with “thing”.

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Yes we Kanren

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A midfield meddler par excellence, the Kanren was an unexpected and welcome boost to the Imperial Service’s chronically understaffed selection of things that can enter play outside your deployment zone and things that can impose a negative mod during a face to face roll.

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The base profile has a fairly unique ability to clog the midfield with 5 models; 3 holoechoes and two Madtraps. He’s a competent  fighter thanks to surprise shot/surprise attack, but this profile lives for the day that he gets to finish off something juicy with his monofilament CCW after it has been frozen in place with his Madtraps. Opponents who choose to delay AROs against him for fear of copping a full burst of combi/BSG to the face on a normal roll will quickly find themselves in the threat range of the Madtraps.  On the other hand, the Madtrap profile gets little mileage out of holoprojector level 1 however, as he would have to sacrifice his forward deployment level 2 (8 inches, an orders worth of distance) just to convincingly portray a handful of niche Madtrap profiles that no one really takes on their own. For other Kanren profiles without Madtraps who can impersonate a wider selection of Yu Jing profiles convincingly, I still don’t think it’s worth giving up 8 inches to occasionally trick new or casual players. That said, on these profiles holoprojector level 1 absolutely must be used! If you have a KHD or AHD, hide it by pretending to be a forward observer. If you have a forward observer, disguise it as an AHD to scare off heavy infantry and bait KHDs into wasting orders. Then, when your regular opponents start to suspect the ruse, you can mix it up a bit by “disguising” your KHD as a KHD. I believe this kind of profile level trickery is a lot harder to spot and manage than some of the grand ruses you see suggested elsewhere.

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The minelayer profile is interesting but extremely niche. It pretty much allows the Kanren to safely reveal enemy troops from Camo, TO or HD state in two orders so long as you have a Weibing or certain Zhanyings/Cranes in your list. Minelayer itself is pretty useless unless you know a hidden enemy has deployed on the center line when you deploy the Kanren, or you know the location of his inferior/superior infiltration (Niche use against daylami and Shinobu/Oniwaban if you are psychic). Given the Kanren can already intuitive attack with his chain-colt, it’s probably not worth taking this profile over one of the specialist profiles. Whether to go with the Madtraps or specialist profiles is a tougher choice. Hopefully there will be another Kanren model down the line that is visibly a hacker so I can take two without doubling up, although with the current model lacking any visible equipment that is not common to all profiles, I would not hold my breath for this. Thanks Corvus Belli, you guys are the best!

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Painting the Kanren was fairly straight forward because he is a chunky guy with an open pose, with one arm extending far away from his body. I say this often but it is just so much easier to paint models in one piece. Orange was the orange. Greys were a spectrum of GW Abbadon Black, Dawnstone and Ceramite White. LEDS were done with Scorpion Green. Tunic is Dark Angels Green Mixed with Regal Blue and then Bleached Bone for the highlights. Skin is Vallejo Bronze Fleshtone washed with Cavalry Brown, my go to recipe.

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As I’ve gradually picked up nearly all of the Yu Jing catalog, it’s not very often these days I get to write about a Yu Jing unit with a Chinese name for the first time anymore.
Kan ren.pngPronunciation is pretty straight forward, “Kan” sounds like the can in “can of coke” and “ren” is just like “rent eats up more than half of what I earn  and the rest is Infinity”. The unit bio tells us the characters 侃/kan and 刃/ren, proudly displayed on the unit’s insignia, respectively mean “Bold Edge” which is a fair call. 刃/ren is definitely the sharp part of a sword and 侃/kan means bold in the outspoken/cocky sense. 侃刃 is not really an existing term so I do wonder where CB got the idea to name their new unit. Perhaps it is a literal translation of a Spanish concept but that’s just speculation. Untitled.png

Enter the Gūijiă

I’ve waited a long time for this.

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The description Corvus Belli sent to their distributors is probably the best summation why:

“The Gūijiă, the most versatile and heavier TAG of Yu Jing, has been redesigned and re-sculpted. This new box replace the previously released. With its huge sword and MULTI HMG, the Gūijiă is the personified nightmare of any soldier: a powerful war machine perfectly adapted to any combat situation.”

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The official unit bio is also a bit of fun but we’ll get to that later. For now it’s suffice to say that it’s clearly the meanest thing on two legs since Tyrannosaurus Rex, and Javier G. Ureña’s outstanding sculpt certainly looks the part. Whilst he only has the second deadliest gun available to Yu Jing, he’s faster than everything we have but the Aragoto and Sù-Jiàn (in mobility form) and wins the prize for “most durable” with his ARM value of 8 and 3 structure points.

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As for the model himself, the first thing I and many others noticed is that the Gūijiă is a big guy.  Heavy too. I probably used a foot of paper-clip pinning him together. Some advice for people about to assemble their first one, if I had a chance to do over I would probably leave his sword hand and gun off the model for painting purposes. That said, absolutely drill and fit the pins for his wrist before attaching the arms to the model!

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He’s huge, that means huge painting. With his extremely detailed servo-muscle system, with has crisp detailing on every segment of every strand, each casting a shadow, this beast drank a lot of primer, and I spent hours chasing up T-1000 effects with the brush after I gave up with the Chaos Black spray. Most of the surface of the model is painted with a metallic effect, which is very messy using my method, so I resolved to do it first, then the orange. I quickly found it was hard to judge what parts are meant to be orange just by looking at the model, and frustratingly had to keep returning to studio painter Angel Giraldez’ blog post to view it from many angles. The solution was to base coat the orange panels first, then do the metal, despite how fouled the orange panels would become with my haphazard dry brushing. Ideally I would have done the metal as I did on the Yanhuo, but I kind of rushed it on account of wanting to see it finished. Check out the comments section of that post to see how I should have done it. Once I had finished with the inner workings, the orange was predictably done the same way I have been doing it from the start of this blog.

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The sword is a focal point of the model yet I had no precedent for how I was going to paint it, so I nervously winged it. The base colour of the blade is Citadel Mechrite Red. This paint no longer exists but I hear Khorne Red, or Vallejo Heavy Red are good matches. I then picked out the edges in Ceramite White (not sure if I got a bad one or if this paint just kills brushes like it’s its job). I then mixed Baal Red and a tiny bit of Liche purple into a rich wash that I then panted the blade with. The cross-guard is my most successful attempt at non-metallic metal painting to date. The colour sequence was Abaddon Black, Snakebite Leather, Bubonic Brown then Vallejo Ivory. Each layer covered successively less, painting from most elevated to most depressed.

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Psssh… Nothin Personnel… Kid…

As for the effects of the sword on Impudent Pano, this was a problem because I had to figure out how to paint PanO blue with the colours I had. I ended up mixing Citadel Regal Blue with Enchanted Blue, then worked in more and more white for subsequent layers. The scorch effect is Abaddon Black, Orange Brown and Cavalry Brown.

Guijia

Now this is the first time in a while since I got a new Chinese troop profile, so it’s time for some language! We’ll start with the name.

Gui Jia

The character 龟/Gūi is a catch all character for turtles and tortoises. It is pronounced “Gway”. The character itself is a pictogram of one of those animals.

The character 甲/jiă denotes armour. This pictogram is a stylized depiction of the scutes on a Testudine carapace/plastron and if you look closely you’ll see it is incorporated into the turtle pictogram – neat! Jiă is quite easy to pronounce but a bit difficult to explain. Lets try “jya”, as one syllable. The Chinese ‘j’ sound isn’t exactly our ‘j’ sound either, a kind of hybrid with ‘ch’.

Guijia Logo

Unfortunately an error crept into the unit emblem when it was redesigned for third edition. If you look at the top banner, the character after 龟/Gūi is different from 甲/jiă. This character, 家/jiā, is also spelled ‘jia’ using a keyboard input so it is likely the result of a typographical error. It means depending on usage, “home” and “family”. The correct 甲/jiă character features prominently in the centre of the emblem. The third character,  队/duì denotes a team, corps or squadron. Guijia ‘Squadrons’ and Wu Ming Assault ‘Corps’ both use 队 for the last word.

Now Corvus Belli did go out of their way to include some nice Chinese mythological references in the official unit bio, so I thought it might be fun to look at it. I’ve embedded some  Wikipedia links into the bio to help make sense of some of the Chinese words.

“The Sì Líng Squads are a prestigious unit, a source of pride for their military prowess in service of the nation. The Guijia machines of the State Cavalry are the best warfare tools devised by man to this day.

In days of yore, incorporation into an elite unit was a matter of lineage or rank, but not in the reality of Yu Jing where, thanks to Imperial socialism, only the best can join the best units, regardless of their birth. An aptitude testing programme carried out in middle schools selects young people with the potential to serve the State from the higher echelons of the military.

Once vetted, they are relocated to training centers, where veteran soldiers prepare and evaluate them. After a final selection, only the most promising, regardless of their social origin, receive the reward of joining the best Yu Jing units. […] Piloting a Guijia, the most advanced light war machine, product of our superior technology, a soldier can traverse the most gruesome killzone unscathed and help Yu Jing fulfil its destiny […] Sì Líng Regiments on planet Yutang, like those mythical creatures, are spread across the four points of the compass to defend the land. The Qílín (Unicorn) Regiment is deployed in the continental West […] The Fènghuáng (Phoenix) Regiment protects the fertile South. […] The Gui-Xian (Immortal Turtle) Regiment covers the North, our cultural bastion. […] And the Lóng (Dragon) Regiment defends the industrious East and our beloved capital. […] Sì Líng Regiments were responsible for many of our glorious victories during the NeoColonial Wars […] Comrade-subject, your children might become heroes of the Yu Jing StateEmpire. Your unsung efforts are the foundation of our socialist-Imperial society…” 

-Excerpts from Ministry of Information propaganda broadcast.

 

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Remote Reinforcements, Part 2.

I had planned for the Yáokòng series to be an integral part of my Tiger Solider inspired foray into genric Yu Jing, but really dragged my feet getting them ready for some reason. I painted the Wèibīng first, but ended up building and using more lists with the Hùsòng. I had sort of expected this, so to facilitate more rapidly getting a fully painted Hùsòng on the table in a pinch, I sunk a long vertical pin into the hip joint of the Wèibīng’s where the turret/body sits, drilled a corresponding hole in the turret and never glued it, so that once I had painted the Hùsòng turret I could simply swap it over with the Wèibīng’s. Painting was almost identical to the Wèibīng, with different geometry but no new colours, so didn’t take that long once I got started.

Even now after both models have been finished, the body sits very sturdy and stable on the pin, so I never glued it. This has the added bonus of greatly increasing the transport-ability of the two remotes, as I can sit the legs in one cell of a classic GW 1.5 x 1 inch precut foam insert and the turret in another, no cutting required. For contrast, in a later post I’ll have to show off just how drastic modification was required to get the perpetuallydisintegrating Yáoxiè series mobile…

Being available in some form or another to almost all factions, Total Reaction HMGs are something every player has to learn to deal with early on in their Infinity learning curve. They have some very hard counters that are not particularly complicated to pull off, so there appears to be an enjoyable cycle in some Infinity scenes where everyone is taking TR HMG remotes, so everyone is taking hard counters, so everybody stops taking their TR HMG remotes, so everybody eases back on the counters and suddenly someone springs a TR HMG on the table again. Few of my pieces can claim such an impressive body count, and few others can claim to have been knocked out and repaired so many times in a single game.

The meaning and pronunciation of the Yáokòng part of the name was covered in the post about the Wèibīng. Hùsòng is written with the characters 护送 and means the verb “escort”.

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Hù/护 is a verb that means “protect”, and sounds like the “hoo” in “hoot”. 送/Sòng sounds almost exactly like the English word of the same spelling, the song that often accompanies dance. The character is verb that means to “carry”, “deliver” or “send off”, so when you combine both characters together you get a verb that implies protection whilst something is moved from one place to another.

Much like the Wèibīng unit logo, the Hùsòng  prominently features the character for a number, this time the number two (二/Èr).

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Winter Warriors

Although I had gotten very comfortable playing the Imperial Service exclusively, with Javier G. Urena’s badass Tiger Soldier sculpt on the horizon, I felt the time was right to give vanilla a go. It was the plan to make a state army unit after all, before I was seduced by link teams. Still, I find it hard to make lists without restrictions, so the sectorial life suited me. Luckily Carlos Llaugher had previously shared a tidbit that Tiger Soldiers would be available to the planned White Banner army, along with another favourite of mine, the Hac Tao. So for my first serious vanilla list, I chose to limit myself to units I felt had reasonable chance of appearing in the White Banner army. The evidence I was aware of is as follows.

Guǐláng: Unit logo, fluff, mentioned by Carlos.

Daofei: Unit logo, mentioned by Carlos.

Tiger Soldier: Mentioned by Carlos

Hac Tao: Mentioned by Carlos, dossier has sectorial army logo on it.

Shaolin Monks: Box has sectorial army logo on it.

On top of that I figured there’d be a reasonable chance of Zhanshis and a near certain chance of the various remotes. Luckily I already had most of that at a playable standard, but there was a glaring Guǐláng shaped hole, so that’s where I went first. I’ve always loved the look of the Guilang sniper, but never picked him up before I became fixated on Imperial Service.

I’m glad I finally did. Single piece models are such a pleasure to paint. This guy probably set a speed painting record for me. 80 percent of the model is covered in his coat, which I painted a simple pattern of GW Fortress Grey that was then rinsed with watered down Shadow Grey before being drybrushed with Skull white.

One strike against the studio paint job is there is very little orange to tie him to the rest of the troops, except for the anti-personnel mines on his backpack (nice detail by the way), which got the usual method. I was very tempted to paint his wrist bracers orange but decided not to for the time being. As a single piece model, repaints will be a piece of cake after all.

On to the name.

As the unit description suggests, the term Guǐláng is made up of the character for ghost and the character for wolf, 鬼/guǐ and 狼/láng respectively.

Guilang

To pronounce 鬼/guǐ, take the English word “way” but add the sound of a hard ‘G’ before the ‘w’, all as one syllable. Whilst ghost is a very common translation, “鬼” can be used to describe all manner of spectres, phantoms, monsters and demons. For instance, the classic Asian insult “foreign devil” uses 鬼 for the devil part. Like wise the term for vampire is  (blood-drinking) 鬼.

To pronounce  狼/láng, the sound is somewhere between “lung” (the organ) the “Lang” in “Langley, Virginia, home of the CIA”. This character means wolf. Being native to China, wolves were lucky enough to get their own character, much like the leopard.

In addition to 鬼狼/guǐláng, the logo also incorporates the characters 前卫/Qiánwèi, meaning skirmisher or vanguard. 前/Qián is an important character meaning prior, before, ahead of etc., in this case referring to the position of the soldier relative to the army. The ‘Q’ in “qián” makes a ‘ch’ sound. 卫/Wèi is the same wèi as in wèibīng.

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Remote Reinforcements, Part 1.

DSC01961 Been a while since I painted a new unit type. This time round it’s a Yáokòng Wèibīng, one of Yu Jing’s generic remotes. The Wèibīng is a veritable toolbox of neat gadgets that, in addition to its low points cost and ability to interact with scenario objectives, make it an attractive choice in all game types where a narrow door is unlikely to occur. In previous games I’ve been impressed by the Crane Agent‘s sensor, so it will be nice to bring one to the table for less than 50 pts.DSC01966 I love remotes. I wish  I could say I love painting them, but the truth is it’s a bit of a chore. At least this one didn’t explode like the Incredible Crash Dummies with the slightest handling, like the Rui Shi did/does The worst part is undercoating, because there is always a bit of metal peaking through that you only notice as the next paint is squeezed onto the pallet. Once that was done it was pretty smooth sailing. I probably spent the same amount of time looking at the photos and artwork online as I did painting colours. Hopefully this will mean that the impending Hùsòng will be much quicker and easier to paint. DSC01968 The dominant orange, is of course, the same orange I use on most things since the Zuyong Invincible. For the redder orange, I originally attempted to do it in the same colour I did on the Crane, Pheasant, Celestial Guards and Kuang Shi (that is, omitting the scrofulous brown from the recipe) but it was way too dull, so I went back to the drawing boards. In the end, I used a basecoat of Orange Brown (shared wit the rest of the armour panels), washed to hell with Cavalry Brown, then layered with GW Firey Orange. After that I washed it to hell with Cavalry Brown again. I pretty much made it up as  I went along, I’m not sure if all steps are necessary but I will do it again on the Hùsòng in the same manner to play it safe. DSC01969 The Yáokòng part of this unit’s name is written with the characters 遥控, which together mean “remote control”. Yaokong The Yáo/遥 character is the same one that is common to all Yu Jing Remotes. Kòng/遥 character, not dissimilar in sound to the “Kong” in “King Kong”, is a verb meaning control. Wèibīng is written with the characters 卫兵, which together form a noun meaning “guard”, with military specific connotations as we will see below. Weibing Wèi/卫 is a verb meaning guard, protect or defend. It is pronounced just like the whey Little Miss Muffet eats whilst waiting for spiders. Bīng/兵 is a character that means soldier, which sounds exactly how it looks, just like the search engine. The Yáokòng Wèibīng unit logo prominently features the character for one (一/Yī). The other remotes in the Yáokòng series predictably feature the characters for 2,3 and 4, but we will talk more about numbers when that Wu Ming with MULTI Rifle + light grenade launcher is done. Weibing Logo

Hsien is believing

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The first Infinity figure I ever bought and painted was an Imperial Agent Pheasant Rank. I didn’t realise it at the time, but this essentially meant I would never buy an Imperial Service Starter, as he is bundled into the kit. Not that it would have mattered to me in the slightest back then, because I never intended to play Imperial Service, much less use it exclusively. Funny how things work out, yet people still call slippery-slope a fallacy.

I eventually grabbed a Celestial Guard hacker to enrol my remotes, but never really planned to take it further until I stumbled on an out of production Celestial Guard Kuang Shi Control Device blister that I could not resist, which also included one of the Combi rifle sculpts from the starter as well. So I grabbed a box of Kuang Shi to go with them, and went hunting for the out of production Celestial Guard MSR and Spitfire blister, as they were at that time already bundled with the Kuang Shi Control Device and Hacker I already had bought individually. I eventually found them, and got to thinking just how nice the 5 man fireteam bonus is, whilst at the same time trying to find the right way to exploit the smoke light grenade launcher wielded by the Celestial Guard with the Kuang Shi Control Device. I have a lot of Bao and a Rui Shi, so I am not exactly lacking Multispectral Visor Level 2, but I learned the hard way that these are not particularly durable troops, even when protected by Smoke.

So the logical answer for how to get to a 5 man link of Celestial Guard were the Combi rifle and Boarding shotgun sculpts exclusive to the starter, and with them the Hsien, a super elite heavy infantry trooper with an MSV2, also bundled into the starter. By then I had also impulse bought a Wu Ming fireteam, including the separate boarding shotgun blister, which is, you guessed it, also bundled into the starter. It was beginning to look like I had made some poor economic decisions.

Thankfully this story has a happy ending, as a player on the  Infinity Australia Facebook page was selling piecemeal some of his less used figures, mostly assembled and primed. I jumped at the opportunity and, as you can see, finally got what I needed.

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There is a lesson here. I now have every model in the starter, and every model in the Celestial Guard support pack, only I bought them individually at a greater cost than the two bundles. I really should have just started with the starter.

The second-hand figures came fixed to Micro Art Studio Urban Bases. I originally planned to re-base them with my usual bland basing style to make them fit in with the rest of my guys, but once I had them in my hand and saw what a nice job the seller had done with them, I pulled a 180.

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I really like the sculpt, he has a posture that is both menacing and commanding. Also his head looks a lot like that of EVA Unit 02, which I don’t think is an accident.

To paint his armour, I used the usual orange. It was a welcome break from the earthier tone I use for most other Imperial Service units like the two Celestial Guards in the background of these photos. His cloak is a mix of Games Workshop Dark Angels Green and Regal Blue for the base layer, with successively more Bleached bone added in layers that covered successively less of it.The padding on the inside and outside of his cloak was painted with Vallejo Mutation Green, with I think Games Workshop Dark Angels Green watered down over it, I kinda rushed that bit.

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Hsien is the Wade-Giles romanisation of the character ‘仙’, which is romanised as ‘xiān’ using the more modern and intuitive pinyin system and means Immortal. Xiān/仙 can be pronounced by taking the ‘sh‘ from ‘shot’, and placing it before ‘yen’ like the Japanese currency, and saying it all as one syllable.

Xian

This is the exact same xiān that is used as the first character of crane. As I mentioned in that post, the character means ‘immortal’ and interestingly, is made up of the character for ‘person’ (人) and ‘mountain’ (山). The implication here is one of transcendence, becoming immortal by ascending the mountain. I don’t quite get it, but as I pointed out in that earlier post, the relationship between immortals and mountains is hardly unique to China.

Unexpectedly, the Xiān/仙 character does not feature at all in unit insignia of Hsien Troops.

Hsien Logo

In addition to the characters 龙服务/lóng fú wù/Dragon Service running across the top, which is the in-universe name for the Imperial Service, the  insignia instead features the character ‘永/Yǒng’ prominently. 永/Yǒng means perpetual/eternal etc, similar to what Xiān/仙 means. I’m unsure why they elected not to use 仙 in  the logo or call them Yong Troops. That said, Hsien have been part of Yu Jing from the beginning and Corvus Belli’s use of Chinese has definitely improved greatly with time, so it might just be a legacy thing.

Assault Corpse

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No that’s not a typo. With the addition of troops from this infamous penal regiment, the dead men walking scene my Imperial Service is starting to get pretty crowded. Accordingly, I created this flow chart to help understand Yu Jing’s deployment of suicide troops.

Suicide troops

Originally low on my “to get” list due to lack of interest in their background, I eventually caved in to their tabletop potential. They bring staying power that my current IS builds were sorely lacking. As I still have no faith in my ability to not ruin models in the attempt to get them table ready, I started by painting the model least likely to see play, harsh as that is. In this case it’s the guy armed with the combi rifle + E/mitter. He’s not the cheapest option, he’s not a specialist and he’s not the most destructive option, only reaching his full potential as part of a coordinated order or fire team. It’s a shame too, because I love how he turned out. Hopefully he’ll see table when I finish the next two.

SAMSUNGUpon reviewing the studio paint scheme, I was somewhat surprised to find out how much of their armour was grey rather than Imperial Service Orange. I was also surprised to see that they also wore a significant amount of ballistic vest rather than metal plates.

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Accordingly, painting him was quite simple. There are only 6 distinct colour fields after all: Grey armour, grey equipment, orange armour, blue artificial muscle, blue lights and green fabric. The grey armour was simply done with Codex Grey, washed with Abaddon Black and then highlighted with Fortress Grey. The blue lights and artificial muscle where both Hawk Turquoise with Skull White gradually added. The orange armour was done with Orange Brown washed with Cavalry Brown, highlighted with Bleached Bone. The fabric was a mix of Castellan Green and Bubonic Brown.

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So lets look at the name of those without a name.

Wú Míng is written with the characters 无名, which together mean “nameless” or “obscure”.

Wu Ming

We briefly came across the first character, 无/Wú, when we looked at the Zúyŏng Invincible. 无/wú means none or without, and often works as a prefix.  To say it, start with the word “tool”, take away the ‘l’, then turn the ‘t’ into an ‘w’.

The second character, 名/Míng refers to given names. This is in contrast to 姓/Xìng which means family name. ‘Míng’ rhymes with ‘ping’ and ‘thing’.

Wu Ming Logo

There are also three characters atop the logo that haven’t turned up anywhere else yet (The bottom two are Yù jīng/玉京). They are 冲锋队/ chōng fēng duì. Together this means assault corps. The first character, 冲/chōng ,stands for rushing, striking, charging  etc, and can function, amongst other things, as an adjective or verb. The second character, 锋/fēng is a noun denoting the point of a sharp tool, the edge of a sword or also the vanguard of a military formation. Combining these two gives you the equivalent of “charge”, which can be a noun or verb in the same way. The final character, 队/duì denotes a team or corps.

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Assume the Crane Stance.

The Crane Agent is here to solve Yu Jing’s problems, with style.

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Having started playing 40K around the time that you were meant to ask permission to use special characters, I always had a nagging subconscious discomfort that the only Lieutenant option I had available for Imperial Service was a character, Sun Tze. The situation changed when I impulse bought the Celestial Guard with Kuang Shi Control Device, giving me the option of having IS’ most baseline grunt lead my army. Still, that did not strike me as cool enough, as I like having an ultimate badass lead by example. After all, one of the many ways I envisaged my eventual IS team was like a 40K Inquisitor and retinue built up of apprentices, acolytes, soldiers of fortune and all manner of freakshow. So I resolved to one day get a Crane Agent to be my Inquisitor. Sadly, the Crane was at the time considered a poor investment of points so I ended up biding my time.

With the advent of N3, The Imperial Agent Crane Rank has been elevated to the status of rock star, gaining all kinds of useful buffs at the expense of his seldom used Mono CCW. His points went down, his MULTI Rifle got better, his armour went up, he picked up sensor and his kung fu remains strong. How could I resist any longer?

Well to be honest I probably would have delayed longer if I knew how much of an intricate bitch to paint he was going to be.

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The ponytail came off once during painting. It is quite a feat to attach normally, but once the shoulder antennae are on it’s a real challenge. Too small an attachment to pin as well…

SAMSUNGFor the most part the model is just painted black and/or white mixed with grey. His cloak is Dark Angels Green mixed with Regal Blue for the base, with increasing amounts of Bleached bone.

SAMSUNGI haven’t painted the dead Shasvastii he’s using as a foot rest yet. I’ll do that to treat myself if he ever bags one. I have just the one in mind…


On to the educational stuff. The full name of the unit includes the pinyin Xiān Hè, the correct spelling for the characters 仙鹤, which indeed denote ‘Crane’.

Xian He

Xiān/仙 can be pronounced by taking the ‘sh‘ from ‘shot’, and placing it before ‘yen’ like the Japanese currency, and saying it all as one syllable. This character means ‘immortal’ and interestingly, is made up of the character for ‘person’ (人) and ‘mountain’ (山). The implication here is one of transcendence, becoming immortal by ascending the mountain. The relationship between immortals and mountains is hardly unique to China of course. Another interesting point is that under Wade-Giles, an earlier system for romanizing Chinese language, ‘仙’ is written as ‘hsien’. Presumably this is the hsien that gives Yu Jing’s Hsien Troops their name, as their name is also meant to mean immortal. Therefore I am left scratching my head as to why their unit logo instead features the character ‘永/Yǒng’ prominently. 永/Yǒng means perpetual/eternal etc, so why not just use 仙 in the logo or call them Yong Troops?

Moving on, The second character, Hè/鹤, is specific to the crane. It’s pronounced close enough to ‘her’. If you remember the post about the Pheasant Agent, you’ll notice that it also incorporates the same little character for ‘bird’ (鸟) that the character for chicken does (鸡).

As the second character means crane on it’s own, I’m unsure exactly why crane is often written as immortal crane. I’m told it’s in a similar vein to the way a black crow provokes feelings of unease. I suppose if there is lucky lions there can be immortal cranes.

Crane LogoThe updated logo, like it’s predecessor does not feature the characters for Crane. The central character on the stylised silhouette of a crane is 龙/Lóng, which means ‘Dragon’ and denotes the Emperor of Yu Jing. The characters at the top are 龙服务/lóng fú wù, the same lóng as before, with the latter two characters denoting service. We can safely deduce from this that 龙服务/lóng fú wù is the in-universe name for the Imperial Service. Cool!

You’re a firework.

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Since they were first teased last year, at Gencon I think, I have been salivating at the prospect of there one day being Yànhuǒ Invincibles in my collection. Whilst it was the HRMC profile that raised eyebrows, being I think the third sighting of the weapon in game, and the first not attached to a TAG, the 2x Missile Launcher variant was bestowed upon us first. Sometimes overlooked due to it’s  comparatively low B value, rare indeed are profiles with the potential to cause more than 6 wounds with one short skill. If it ever happens in game I will be sure to make a post.

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Visually, it’s a stunning sculpt to behold. I had always wanted a centrepiece unit for the collection and this definitely looks the part. I can only imagine how dangerous Nomad Geckos must feel in your hand. I’m also very happy to start seeing the future Invincible Army Sectorial taking shape.

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When I painted the Hac Tao, I felt like I was painting  a big model. When I painted the Yànhuǒ, I felt like I was painting a small statue. I primed and painted him all in one piece, but looking back I wish I did the backpack assembly with the weapons as a separate bit. I managed not to snap them off but it was quite fiddly working around the launchers and by the end of it I was so fed up with them that I rushed highlighting on them. Other than that you get some lovely smooth surfaces that even an amateur like me could get a good finish on. That said, for the time being I am too chicken to put the freehand green markings on it. Besides, while the number of models for the Invincible Army is small, I’d rather he look coherent with the Zúyǒng. When they release more Yànhuǒ models, I will hopefully be skilled enough to pull it off.

As I do with almost all models, I painted this one section by section. I find this gets me more excited for the finished model and keeps me motivated. It also skips that pit where the unfinished model looks worse than it did with just the primer.

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Being such a big model, it naturally took longer to finish, but I also never got a decent stretch of time with him and basically had to fit in a quick session wherever I could. Not my favourite way to paint for sure but it did mean more WIP shots to share than normal. In the following photo you can see the different stages involved. I followed my usual recipe for orange very closely with the exception that I have started highlighting with bleached bone rather than skull white. You can’t really see a difference in the side by side shot of the two Invincibles earlier in the article, it’s just that I have more Bleached Bone left than Skull white at the moment.

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This ought to build the confidence of aspiring painters out there. It’s hard to believe the difference between the crude looking torso and the finished legs is a thin layer of Scrofulous Brown. It truly is the best paint in the world.

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Now let’s look at the name. CB did most of the work for me this time, and a good job at that. From the website:

Any who have seen the Yan Huo Regiment in action, unloading their terrifying firepower, know just how fitting their nickname is. The regiment’s name means “fireworks” in Chinese, written with the characters for “smoke” and “fire” (烟火) although the latter also means “rage, anger”.

…Yep, that about covers it.

Yanhuo

It’s also pretty easy to pronounce compared to some of the other things I’ve written about. “Yàn” rhymes with “Pan”, as in “Pan-Oceania”. The ‘uǒ’ sound  is pronounced as “war”, so just put a ‘h’ in front of “war” without taking anything away and you’ll have “huǒ”.

If you look closely at the characters themselves, you’ll notice some interesting things; The 火/huǒ character for fire is a fairly non abstract (by Chinese Character standards) pictogram of a flame, and that it is also present on the left hand side of the 烟/yàn character for smoke. It turns up in several characters related to fire. You can also see both characters in the logo.

Yan Huo logo