Killing Mahsien

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I recently finished painting my first model from the very popular Operation Red Veil, choosing to prioritise the redesigned Hsien Warrior because he’ll fit right into my existing imperial service. I already have a painted Hsien in the previous style (itself actually a redesign of a model that came and went before I took the Infinity plunge). The Hsien armed with a MULTI rifle served me well, but I always wanted to try the HMG yet never got around to buying one until now (To my surprise, a Hsien Warrior with a MULTI rifle in the new design is apparently not far off).

20161105_104945.jpgThe Imperial Service is certainly becoming the sectorial army of high fashion. I do love these coats. But it’s not just looks that kill. Ballistic skill 14 kills as well. Especially when it’s taking aim with a heavy machine gun through a Multispectral Visor Level 2 (2 is only one less than 3). Camo? Dead. Thermoptic Camo? Dead. Optical Disruption Devices? Dead. Smoke? Dead. The Hsien hits what he aims at unless it has white noise or eclipse grenades, and unless it is buried in armour and cover, there is a good chance what he hits becomes Swiss cheese. His combination of negative mod removing visor, high burst and high ballistic skill means he should win most exchanges in his active turn, and that’s how he should be used. He has some extras, some might call distractions, including a nanopulser, CC skill of 19, Martial Arts Level 1 and an APCCW. I think it adds flavor, and it is not without gameplay utility, despite increasing his cost without increasing the delivery of his core business. Some people will point out that for one point more, the PanOceanian Aquila Guard  has BS 15 and MSV3, with the same armour and HMG. They are right that the Aquila Guard is some of the best value point and click in the game, but the Aquila Guard is not in a faction with 5 point smoke warbands.

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Many people have asked about which way the spines on the Hsien’s back should go. When the Hsien was designed, his antennae pointed up, and this can be seen on his dossier and on the renders released on Facebook by the sculptor, obscenely talented  Javier G. Urena. When the studio put him together, they decided they liked how it looked down and rolled with that. This was not unanimous, but being 4 separate bits, it’s up to the owner to pick how they go. I like how they look angled down when looking at the back (my view from the table in-game), but I am not convinced I made the right choice when I look at him from the front. He would certainly have a more interesting silhouette if I went with up.

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Painting him was pretty straight forward, although I regret not doing the coat before the armour. Because I did the armour in my typical orange, which involves a red wash that has a tendency to overflow, I normally do it first. The large area of the coat however tempted me to use a larger brush which hit the armour in places. Nothing I couldn’t fix, bit I’ll know for next time. The coat was done in 3 layers. First was Vallejo Heavy Blackgreen plus GW Regal Blue. Second was Heavy Blackgreen plus Vallejo Turquoise. Final was Heavy Blackgreen plus Turquoise plus GW Bleached Bone.

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Be sure to check out the article written about my first Hsien if you haven’t already. It includes an allegedly useful guide for pronouncing “Hsien”.

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